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        <title>Therion wiki</title>
        <link>https://therion.speleo.sk/wiki/</link>
        <url>https://therion.speleo.sk/wiki/_media/wiki:logo.png</url>
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    <item rdf:about="https://therion.speleo.sk/wiki/tfc:1?rev=1158921864&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>1</title>
        <link>https://therion.speleo.sk/wiki/tfc:1?rev=1158921864&amp;do=diff</link>
        <description>Therion for cavers:1- Intro

Therion is the next step in cave surveying software. It works under
Windows (9X-2000-XP), *nix and MacOS X. It's GPL-licensed.

Usually, cave surveying software works with survey data only (from, to, lenght, compass, clino, etc ). From these data, a centerline is calculated, then this centerline is exported to drawing software like Illustrator, where walls and details are added.</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:2?rev=1275075921&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-28T19:45:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>2</title>
        <link>https://therion.speleo.sk/wiki/tfc:2?rev=1275075921&amp;do=diff</link>
        <description>2  Therion for cavers: - How it works

	*   2.1- GENERALLY SPEAKING
	*   2.2- LRUD DATA
	*   2.3- THERION AND XTHERION
	*   2.4- HOW TO INSTALL</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:3?rev=1165176773&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-12-03T20:12:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3</title>
        <link>https://therion.speleo.sk/wiki/tfc:3?rev=1165176773&amp;do=diff</link>
        <description>3 - OLD LADIES' PROMENADE

First of all, we suggest to do a example survey with a very simple
cave. None of Therion's most advanced features will be explained in this
chapter, but it will be enough to explain how to insert survey data, how
to draw, and how to compile your maps.</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:21?rev=1163343782&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-11-12T15:03:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>21</title>
        <link>https://therion.speleo.sk/wiki/tfc:21?rev=1163343782&amp;do=diff</link>
        <description>2.1 Therion for cavers: Generally speaking

For most surveys, you'll need to create 3 text files:
1) .th file with your survey data,
2) .th2 file with your drawing data,
3) thconfig file where you can a) list things which should be part of
final work, b) set layout options as symbol set, wether to use
legend, etc, and c) specify your output: map and/or atlas and/or 3D
model and/or centerline data in SQL format. It's quite convenient to
save all three files in the same directory, and to give this…</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:22?rev=1275075922&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-28T19:45:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>22</title>
        <link>https://therion.speleo.sk/wiki/tfc:22?rev=1275075922&amp;do=diff</link>
        <description>2.2- LRUD DATA

Therion's original idea was that it's no necesary to take LRUD, since
you usually draw to-scale sketches in your survey book while surveying.
These sketches do have LRUD data implicit, so it was (is) expected that you
scan them, then load them into map editor as</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:23?rev=1158921863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>23</title>
        <link>https://therion.speleo.sk/wiki/tfc:23?rev=1158921863&amp;do=diff</link>
        <description>2.3- THERION AND XTHERION

Therion is a command line program. It remains hidden, since we use
Xtherion as graphic user interface. Xtherion's duty is basically to convert
points and lines we draw into commands that can be processed by
Therion when we press F9 key (anywhere) or</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:24?rev=1158921863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>24</title>
        <link>https://therion.speleo.sk/wiki/tfc:24?rev=1158921863&amp;do=diff</link>
        <description>2.4- HOW TO INSTALL

Download it from &lt;http://therion.speleo.sk&gt;

On Windows, a double click on installer icon will start installation. Answer
“Yes” and “Next” to each and every thing it asks for. Done. You can now
start Xtherion by double-clicking their icon. As previously mentioned,
you'll work primarily on Xtherion, wich is Therion's graphic user
interface.</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:31?rev=1165176794&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-12-03T20:13:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>31</title>
        <link>https://therion.speleo.sk/wiki/tfc:31?rev=1165176794&amp;do=diff</link>
        <description>3.1 - THE PLAN

	*  3.1.1 - FIRST CONTACT
	*  3.1.2 - CENTERLINE DATA AND .th FILES
	*  3.1.3 - THCONFIG 
	*  3.1.4 - DRAW DATA AND .th2 FILES</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:32?rev=1165176918&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-12-03T20:15:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>32</title>
        <link>https://therion.speleo.sk/wiki/tfc:32?rev=1165176918&amp;do=diff</link>
        <description>3.2- EXTENDED ELEVATION

To do a extended elevation, you work much the same way as you worked to do the plan.
This is, you need to export a xvi image with extended centerline, then you'll draw
points, lines and areas over it.

So you need a) extend your centerline, b) edit thconfig file to export a xvi image
with extended centerline and c) draw it the same you drawed the plan</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:33?rev=1165176938&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-12-03T20:15:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>33</title>
        <link>https://therion.speleo.sk/wiki/tfc:33?rev=1165176938&amp;do=diff</link>
        <description>3.3- CROSS-SECTIONS

Altough a cross-section with two or more stations on it is theorically possible,
in practice this does not happen. Usually, if it's taken at same place as a station,
there could be only one station. Often, there will not be any station in
cross-sections. Therion needs at least two stations to scale scrap automatically.</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:311?rev=1158921862&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>311</title>
        <link>https://therion.speleo.sk/wiki/tfc:311?rev=1158921862&amp;do=diff</link>
        <description>3.1.1- FIRST CONTACT

So you started your Xtherion and got a (black, horizontally-splited) compiler window. What now?

Well, you could place cursor over different control panels and buttons
and see what they are for. From 0.3.7, when you place the cursor over
a button or whatsoever, a help balloon will pop-up with a text string
to explain what it is for. The same happens on status bar, at Xtherion's
window bottom. Further, status bar will show also information about objects
in map editor canvas.…</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:312?rev=1165176819&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-12-03T20:13:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>312</title>
        <link>https://therion.speleo.sk/wiki/tfc:312?rev=1165176819&amp;do=diff</link>
        <description>3.1.2- CENTERLINE DATA AND .th FILES

Now that you have see what Therion is able to do,  it's time to do your
first steps. So please close example's thconfig file, then go to “Window”
menu and choose “Text editor”. In text editor window, go to File</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:313?rev=1158921860&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>313</title>
        <link>https://therion.speleo.sk/wiki/tfc:313?rev=1158921860&amp;do=diff</link>
        <description>3.1.3- THCONFIG

Go to “Window” menu and choose “Compiler”. Then go to File -&gt; Open and
choose “thconfig”. Again, this is a template file with comments. The
bare bones thconfig could be:
source template.th
layout xvi-export
  scale 1 1000
  grid-size 1 1 1 m
endlayout
export map -fmt xvi -layout xvi-export -o irurixo.xvi</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:314?rev=1165176839&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-12-03T20:13:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>314</title>
        <link>https://therion.speleo.sk/wiki/tfc:314?rev=1165176839&amp;do=diff</link>
        <description>3.1.4- DRAW DATA AND .th2 FILES

	*     3.1.4.1- BACKGROUND IMAGES
	*     3.1.4.2- SCRAPS
	*     3.1.4.3- POINTS
	*     3.1.4.4- LINES
	*     3.1.4.5- AREAS</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:321?rev=1309978192&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-07-06T18:49:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>321</title>
        <link>https://therion.speleo.sk/wiki/tfc:321?rev=1309978192&amp;do=diff</link>
        <description>3.2.1- HOW TO EXTEND CENTERLINE

From 0.3.7, Therion by default will extend all points to the right. To change this,
you can edit your centerline data to add some “extend”. 

You can add “-extend left” to centerline line (in your .th file). All points will extend to left now.</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:322?rev=1158921857&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>322</title>
        <link>https://therion.speleo.sk/wiki/tfc:322?rev=1158921857&amp;do=diff</link>
        <description>3.2.2- EXPORTING EXTENDED CENTERLINE AS XVI IMAGE

You need to add a line like this to your thconfig file:

export -proj extended -fmt xvi -o nombre_extended.xvi

In the sample thconfig, simply uncomment the line.

Now you can press &lt;F9&gt; or “Compile</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:323?rev=1158921858&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>323</title>
        <link>https://therion.speleo.sk/wiki/tfc:323?rev=1158921858&amp;do=diff</link>
        <description>3.2.3- DRAWING EXTENDED ELEVATION

Of course, .th2 can hold many scraps. Scrap projection does not matter.
Simply open your .th2 file and insert the new background image. You can
place the image by dragging (double right click + drag) or, more precisely,
giving coordinates in pixels  for upper left corner of inserted image and
pressing</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:331?rev=1158921858&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>331</title>
        <link>https://therion.speleo.sk/wiki/tfc:331?rev=1158921858&amp;do=diff</link>
        <description>3.3.1- DRAWING CROSS-SECTIONS

Open your .th2 file and insert a new scrap with projection “none”. Next,
press Ctrl-L and draw your cross-section. You can draw it anywhere on
canvas, but obviously it's better to draw it where a grid is present, so
it will be easier a) to-scale drawing, b) to set scale.</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:332?rev=1158921858&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>332</title>
        <link>https://therion.speleo.sk/wiki/tfc:332?rev=1158921858&amp;do=diff</link>
        <description>3.3.2- SCALING MANUALLY

When you open a new .th2 file. there are 2 red squares at bottom corners of canvas.
These points are used to set scale manually. After drawing plan and extended scraps,
they could not be visible. If selected object on canvas is not a manually scaled
scrap, they will NOT be visible at all. You need to go to</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:333?rev=1158921856&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>333</title>
        <link>https://therion.speleo.sk/wiki/tfc:333?rev=1158921856&amp;do=diff</link>
        <description>3.3.3- PLACING CROSS_SECTIONS

Cross-sections are used in combination with plan or extended elevation, so you
need to have section points *in plan and/or extended elevation scraps*. It's easy 
to insert section points in cross-section scrap itself. In this case, cross-section
will not be displayed in final pdf output.</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:334?rev=1158921857&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>334</title>
        <link>https://therion.speleo.sk/wiki/tfc:334?rev=1158921857&amp;do=diff</link>
        <description>3.3.4- DRAWING SECTION LINES

Section lines are used to a) point where a cross-section is taken, b) point in what
direction it has been taken (towards entrace/towards-bottom), so we can identify left
and rigth sides appropiately. They can form an L-shape which traverses passage. Long
line joints cross-section with the place it was taken, and traverses passage but it's
invisible while on passage. Thus short line is in the opposed side, and shows an arrow
pointing direction used when cross-section…</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:3121?rev=1275075920&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-28T19:45:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3121</title>
        <link>https://therion.speleo.sk/wiki/tfc:3121?rev=1275075920&amp;do=diff</link>
        <description>3.1.2.1- DATA STYLE AND ORDER

A bare bones .th file could be:
survey FOO -title &quot;FOO Cave&quot;
  centerline
  data normal from to length compass clino

  (survey data here)

  endcenterline
endsurvey 
Anything between a survey/endsurvey pair of lines is part of the same
survey. A survey can have a lot of things in it, first of all, other
surveys. So each survey must have a name. This allow for a hierarchical
structure (more on this later). For now, the interesting thing into a
survey is the centerl…</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:3122?rev=1158921862&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3122</title>
        <link>https://therion.speleo.sk/wiki/tfc:3122?rev=1158921862&amp;do=diff</link>
        <description>3.1.2.2- UNITS

By default, lenght units are meters and angle units are (360) degrees. If
you use (400) grades instruments and say, yards as lenght units, your .th
file should have lines for it. Here is an example:

 survey FOO -title “FOO Cave”</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:3123?rev=1158921862&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3123</title>
        <link>https://therion.speleo.sk/wiki/tfc:3123?rev=1158921862&amp;do=diff</link>
        <description>3.1.2.3- DATE, DECLINATION AND OTHERS

You can add other specification lines to your centerline data. In fact,
you should specify (at least) date, declination, team members and data
style-order. Add units lines if not using degress and meters default.
Precission surveyers should have sd (standard deviation) and calibrate
lines to fine-tune their instruments, etc. Again, for a complete list and
description of available lines, you should read thbook.pdf.</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:3124?rev=1158921863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3124</title>
        <link>https://therion.speleo.sk/wiki/tfc:3124?rev=1158921863&amp;do=diff</link>
        <description>3.1.2.4- SURVEY DATA

Simply write it as tab-separated text. Once you have a data style-and-order
line, you could press the “Scan data format” button on “Table data” control
panel. Textboxes order will change accordingly to your data order line.
If your data line has more keywords than textboxes in</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:3125?rev=1158921860&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3125</title>
        <link>https://therion.speleo.sk/wiki/tfc:3125?rev=1158921860&amp;do=diff</link>
        <description>3.1.2.5- FIXED POINTS

To give real world coordinates to centerline, you need to have at least 
a fixed station point. This is, a station point with real coordinates.
You should add to survey data a line like this:

fix     0       575628  4476124 1250</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:3141?rev=1158921861&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3141</title>
        <link>https://therion.speleo.sk/wiki/tfc:3141?rev=1158921861&amp;do=diff</link>
        <description>3.1.4.1- BACKGROUND IMAGES

Go to Window -&gt; Map editor. Then go to File -&gt; New. Black canvas should
be yellow now. It's time to give a name to and save new .th2 file, so relative
paths to other things (as background images) can be stablished.

The “</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:3142?rev=1158921861&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3142</title>
        <link>https://therion.speleo.sk/wiki/tfc:3142?rev=1158921861&amp;do=diff</link>
        <description>3.1.4.2- SCRAPS

Drawings are divided into “scraps”. Anything between a scrap/endscrap
pair of lines is part of the same scrap. Into the scraps, we will find
points, lines and areas. You'll see scraps and their contents in “File
commands” control panel.</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:3143?rev=1275075919&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-28T19:45:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3143</title>
        <link>https://therion.speleo.sk/wiki/tfc:3143?rev=1275075919&amp;do=diff</link>
        <description>3.1.4.3- POINTS

Go to “File commands” control panel again. Click on rectangle next to
“Action” to show action options menu. Choose “Insert point”. The 
“Insert scrap” button will change into “Insert point”. Press it to begin
inserting points. All this steps could be done by pressing</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:3144?rev=1275075921&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-28T19:45:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3144</title>
        <link>https://therion.speleo.sk/wiki/tfc:3144?rev=1275075921&amp;do=diff</link>
        <description>3.1.4.4- LINES

Usually, wall lines are the first thing we draw on map editor window. However,
we have explained points first. Since this is an introductory work, it's probably
better to explain things from the simplest object. Simplest object is, of course,
a point. Lines are made from points, so there is some logic explaining them
after stand-alone points. You can either draw lines or points first, it doesn't
matter.</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:3145?rev=1158921857&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3145</title>
        <link>https://therion.speleo.sk/wiki/tfc:3145?rev=1158921857&amp;do=diff</link>
        <description>3.1.4.5- AREAS

Usually we use areas to point some fill on the passages, be it water, sump, clay, sand...
Areas are limited by lines. These lines can be of any type, but they must intersect.
To be sure that lines really intersect, it's better to draw lines beyond
passage walls. This out-limits parts will be clipped. The same effect can be achieved 
inside passages by using line type border with</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:31345?rev=1158921861&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>31345</title>
        <link>https://therion.speleo.sk/wiki/tfc:31345?rev=1158921861&amp;do=diff</link>
        <description>3.1.4.3.5- OTHER POINT TYPES

As you can see in point type menu, there are more point types than mentioned
here. Most of them are symbols for speleothems, passage fills, passage ends,
equipement... We will don't mention them here, because it's only an
introductory work. Many of them don't need any option tobe used (i.e, 
speleothem points). We suggest you to try these points. If, after compilation, 
they don't show as expected, go to thbook.pdf and read about this point type
options. You'll find…</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:31431?rev=1158921861&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>31431</title>
        <link>https://therion.speleo.sk/wiki/tfc:31431?rev=1158921861&amp;do=diff</link>
        <description>3.1.4.3.1- STATION POINTS

First of all, we will draw and reference stations. The .xvi image shows
centerline with stations. Click on one of them. Point control panel will
open. Therion will set type “station”. In “options” box, you'll see
“</description>
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    <item rdf:about="https://therion.speleo.sk/wiki/tfc:31432?rev=1158921858&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>31432</title>
        <link>https://therion.speleo.sk/wiki/tfc:31432?rev=1158921858&amp;do=diff</link>
        <description>3.1.4.3.2- GRADIENT ARROWS

So you have already referenced all your stations in the scrap. What now?

Well, you could place your gradient arrows. Enter point insertion mode,
click to insert new point, then go to Point control panel and choose
“gradient</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:31433?rev=1158921859&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>31433</title>
        <link>https://therion.speleo.sk/wiki/tfc:31433?rev=1158921859&amp;do=diff</link>
        <description>3.1.4.3.3- LABELS

Now you can insert some labels, like “P100” or “Entrance”. Insert a
point where label should be placed, then go to Point control panel and
choose “label” from “type” menu. Next, write this on options textbox: 

-text</description>
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    <item rdf:about="https://therion.speleo.sk/wiki/tfc:31434?rev=1158921859&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>31434</title>
        <link>https://therion.speleo.sk/wiki/tfc:31434?rev=1158921859&amp;do=diff</link>
        <description>3.1.4.3.4- SECTION

This is used to anchor cross-sections. Each cross-sections drawing must be in
their own scrap with projection “none”. More on this later. Insert a point
where a cross-section has been taken, chosse type “section” from menu, then
write on options textbox:</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:31441?rev=1191983487&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-10-10T02:31:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>31441</title>
        <link>https://therion.speleo.sk/wiki/tfc:31441?rev=1191983487&amp;do=diff</link>
        <description>3.1.4.4.1- HOW TO DRAW STRAIGHT LINES

As previously mentioned, lines are made from points. Now that we are on
“line point insertion” mode, click on the canvas, then click again in another place.
You should now have a straight line between 2 points. You can extend your line by
clicking where needed. You will see the line is made up from straight segments between
line points.</description>
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    <item rdf:about="https://therion.speleo.sk/wiki/tfc:31442?rev=1158921859&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>31442</title>
        <link>https://therion.speleo.sk/wiki/tfc:31442?rev=1158921859&amp;do=diff</link>
        <description>3.1.4.4.2- HOW TO DRAW CURVES

As you have seen, to draw straigth lines it's enough to click where you want a point to be.
To draw a curve, you need to drag instead. This is: choose a convenient place for your
point, do click and hold the mouse's button down. Now move the mouse, always holding
button down. You'll get a curve. The more you move  the mouse, the more pronounced the
curve is. Play a little bit. When your curve looks OK, release mouse button. Done.</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:31443?rev=1165176899&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-12-03T20:14:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>31443</title>
        <link>https://therion.speleo.sk/wiki/tfc:31443?rev=1165176899&amp;do=diff</link>
        <description>3.1.4.4.3- LINE TYPES

Line types are choosed on “Line control” panel. Clic on triangle next to “type” to see menu.
Choose what you need. Draw your lines. Remember, by default Xtherion will create lines with
last type you used. So the fastest way is to draw all lines of same type (i.e., walls) then 
change type (i.e., contours) to draw all your contours, and so on.</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:314431?rev=1158921860&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>314431</title>
        <link>https://therion.speleo.sk/wiki/tfc:314431?rev=1158921860&amp;do=diff</link>
        <description>3.1.4.4.3.1- WALLS

This is the default type suggested by Xtherion, so you probably have already at least a “wall”.
Walls are the limits of the scrap. Most simbols are clipped if they are out of scrap's limits.
This is handy, because you don't need to adjust other lines exactly. I.E., after your walls
are drawed, you can extend your countours out of the walls. Those out-limit parts will not be
printed. So you don't need to care about adjusting contour ends to wall exactly. In fact, 
since areas …</description>
    </item>
    <item rdf:about="https://therion.speleo.sk/wiki/tfc:314432?rev=1158921860&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-22T10:44:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>314432</title>
        <link>https://therion.speleo.sk/wiki/tfc:314432?rev=1158921860&amp;do=diff</link>
        <description>3.1.4.4.3.2- OTHER LINE TYPES

Most line types are self explanative and don't need any option. As you can guess, countour
is used to draw contour lines, pit is used to draw pits, and so on. 

Rock-border and rock-edge are used to draw block borders and block inner lines respectively.</description>
    </item>
</rdf:RDF>
