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tips [2019/06/09 10:05]
brucemutton match ISO paper size proportions
tips [2019/10/31 20:50]
brucemutton [Joining scraps together] clarify
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   * Always check the "​object setup area" on right side and "​status line" on bottom of it. You may find there any necessary information with help to create object with correct parameters and in correct place. ​   * Always check the "​object setup area" on right side and "​status line" on bottom of it. You may find there any necessary information with help to create object with correct parameters and in correct place. ​
   * If you press the "​Escape"​ key you leave the "​Insert Mode" and switch to "​Select mode". The "​Select mode" works in two steps - **select** - after first click you may check the parameters of object in "​Status line" or "File commands"​ or "​object setup area" and - **move** - after second click you may move with object.   * If you press the "​Escape"​ key you leave the "​Insert Mode" and switch to "​Select mode". The "​Select mode" works in two steps - **select** - after first click you may check the parameters of object in "​Status line" or "File commands"​ or "​object setup area" and - **move** - after second click you may move with object.
-  * If you add line object, you may start to insert new line simple by pressing of Ctrl+L keys, you don't need to escape from "​Inserting mode" first. ​+  * To add line object, you may start to insert new line simple by pressing of Ctrl+L keys, you don't need to escape from "​Inserting mode" first. ​
   * Always check the small yellow tick on first point of line object. It shows the FREE space side of line. It means you should draw walls in counterclockwise direction, the blocks in clockwise direction, pit or chimney in counterclockwise direction, etc. If you made a mistake there is "​reverse"​ option in "Line commands"​ section.   * Always check the small yellow tick on first point of line object. It shows the FREE space side of line. It means you should draw walls in counterclockwise direction, the blocks in clockwise direction, pit or chimney in counterclockwise direction, etc. If you made a mistake there is "​reverse"​ option in "Line commands"​ section.
 +
 +===Finding Objects if you have large blank extents===
 +If you have inserted an xvi or drawing image with large extents, it may be difficult to find the drawing objects by panning or zooming around the drawing interface.\\
 +An easier way to locate any drawing objects is to open the Objects window on the top right-hand side of the XTherion interface, and click on one of the objects listed.
 +Except for scraps, and areas, most objects will be selected and the drawing area will be panned to show the object mid-screen.\\
 +For example, clicking on object 4 below, selects it and brigs it to the centre of the drawing area.
 +
 +{{tips:​xtherion_extents_find__objects.png?​300}}
 +
 +If you are repeatedly creating th2 files with large blank extents around the drawings and images, then it may be because of spurious drawing lines made accidentally when navigating during data collection with PocketTopo, TopoDroid, SexyTopo or the likes. ​ It may also be because of inappropriate parameters used (chosen by you or the application developer) to export data from these applications to Therion.\\
 +If drawings and export\imports are well posed, then your drawing area extents should not be much larger than your actual drawing.\\
 +You can manually or automatically tweak the drawing area that is viewable for a particular file if you scroll down to the Drawing Area window near the bottom of the right-hand side of XTherion, and make adjustments there.
  
  
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     join scrap1 scrap2 [-count <number of passage (not line) joins for Therion to look for>]     join scrap1 scrap2 [-count <number of passage (not line) joins for Therion to look for>]
  
-Note that this works using passages defined by lines of "​wall"​ type (even if their "​-outline"​ is set to "​none"​). It does not join other types of line. It normally expects to find pairs of lines, one on each side of the passage. If there are multiple ​passages that need to be joined between pairs of scraps, you can normally use the "​-count"​ option to say how many possible passage joins Therion should search for.+The method can only join two scraps at a time.  ​Note that it only works using passages defined by lines of "​wall"​ type (even if their "​-outline"​ is set to "​none"​). It does not join other types of line. It normally expects to find pairs of lines, one on each side of the passage ​opening. If there are multiple ​places where the two scraps ​join, you can normally use the "​-count"​ option to say how many possible passage joins Therion should search for in the two scraps.
  
 **Manual line by line** **Manual line by line**
  
-From time to time the semi-automatic way does not work, or you want more refined control. ​ Then you should join each line to the other line (usually, but not only walls) or to a point. Every point on a line has a mark according its sequence from beginning of line (yellow tick). The first one has mark 0, next one 1, etc., last one is mark "​end"​. So the join command will be:\\+From time to time the semi-automatic way does not work, or you want more refined control. ​ Then you should join each line to the other line (usually, but not only walls) or to a point. ​If you have several objects to join at one point, then unlike the scrap by scrap join above, you should use one join statement to join them all (see bottom of this topic).  ​Every point on a line has a mark according its sequence from beginning of line (yellow tick). The first one has mark 0, next one 1, etc., last one is mark "​end"​. So the join command will be:\\
  
  
  • tips.txt
  • Last modified: 3 hours ago
  • by tarquinwj