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tips [2019/10/05 22:28] – XTherion - Finding drawing where extents are large brucemutton | tips [2019/12/07 09:56] – Making a subset of the cave take its altitude colours from a larger part of the cave tarquinwj | ||
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* Always check the " | * Always check the " | ||
* If you press the " | * If you press the " | ||
- | * If you add line object, you may start to insert new line simple by pressing of Ctrl+L keys, you don't need to escape from " | + | * To add a line object, you may start to insert new line simple by pressing of Ctrl+L keys, you don't need to escape from " |
* Always check the small yellow tick on first point of line object. It shows the FREE space side of line. It means you should draw walls in counterclockwise direction, the blocks in clockwise direction, pit or chimney in counterclockwise direction, etc. If you made a mistake there is " | * Always check the small yellow tick on first point of line object. It shows the FREE space side of line. It means you should draw walls in counterclockwise direction, the blocks in clockwise direction, pit or chimney in counterclockwise direction, etc. If you made a mistake there is " | ||
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An easier way to locate any drawing objects is to open the Objects window on the top right-hand side of the XTherion interface, and click on one of the objects listed. | An easier way to locate any drawing objects is to open the Objects window on the top right-hand side of the XTherion interface, and click on one of the objects listed. | ||
Except for scraps, and areas, most objects will be selected and the drawing area will be panned to show the object mid-screen.\\ | Except for scraps, and areas, most objects will be selected and the drawing area will be panned to show the object mid-screen.\\ | ||
+ | For example, clicking on object 4 below, selects it and brigs it to the centre of the drawing area. | ||
+ | {{tips: | ||
+ | If you are repeatedly creating th2 files with large blank extents around the drawings and images, then it may be because of spurious drawing lines made accidentally when navigating during data collection with PocketTopo, TopoDroid, SexyTopo or the likes. | ||
+ | If drawings and export\imports are well posed, then your drawing area extents should not be much larger than your actual drawing.\\ | ||
+ | You can manually or automatically tweak the drawing area that is viewable for a particular file if you scroll down to the Drawing Area window near the bottom of the right-hand side of XTherion, and make adjustments there. | ||
- | If you are repeatedly creating th2 files with large blank extents around the drawings and images, then it may be because of spurious drawing lines made accidentally when navigating during data collection with PocketTopo, TopoDroid, SexyTopo or the likes. | ||
====Checking and erasing empty objects in .th2 files==== | ====Checking and erasing empty objects in .th2 files==== | ||
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join scrap1 scrap2 [-count <number of passage (not line) joins for Therion to look for>] | join scrap1 scrap2 [-count <number of passage (not line) joins for Therion to look for>] | ||
- | Note that this works using passages defined by lines of " | + | The method can only join two scraps at a time. |
**Manual line by line** | **Manual line by line** | ||
- | From time to time the semi-automatic way does not work, or you want more refined control. | + | From time to time the semi-automatic way does not work, or you want more refined control. |
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{{: | {{: | ||
See also [[extend|Extended Elevations]] page for comprehensive extended elevation guidance. | See also [[extend|Extended Elevations]] page for comprehensive extended elevation guidance. | ||
+ | |||
+ | ====Making a subset of the cave take its altitude colours from a larger part of the cave==== | ||
+ | |||
+ | When rendering a map (map-endmap), | ||
+ | |||
+ | When you want to render a subset of that cave, such as a map showing only the entrance series of a cave, you might want to have the colours match the colours that were used in the overall map, so that the parts of the cave are recognisable. One way is to use an [[examples# | ||
+ | |||
+ | Another approach, which allows Therion to continue using automatic altitude colours, is to include the highest and lowest surveys/ | ||
+ | |||
+ | map foo | ||
+ | subsectionmap@subsection #the part you actually want to render | ||
+ | othersubsection #the survey containing the highest part of the cave | ||
+ | anothersubsection #the survey containing the lowest part of the cave | ||
+ | endmap | ||
+ | |||
+ | Your layout would then include this: | ||
+ | |||
+ | color map-fg altitude | ||
+ | symbol-hide group centreline | ||
+ | |||
+ | By hiding the centreline, you cause the unwanted surveys not to render at all, so the output acts like they were never included (it is cropped accordingly to show only the rendered part). | ||
+ | |||
+ | If you need to include a centreline-only section of the cave in your rendering, then the same approach works, but it is a little more convoluted. Create a scrap in the highest and lowest parts of the cave. Those scraps should contain only a single station point. It doesn' | ||
=====Map Layout===== | =====Map Layout===== | ||