# Differences

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 s_m [2014/01/11 19:25]wookey s_m [2014/01/12 05:53] (current)brucemutton english a bit 2014/01/12 05:53 brucemutton english a bit2014/01/11 19:25 wookey 2014/01/11 19:23 wookey 2014/01/11 19:23 wookey Fix up english2014/01/05 11:52 sluka 2014/01/05 11:51 sluka typo2014/01/05 11:50 sluka typo2014/01/05 11:46 sluka add hint2014/01/05 10:49 sluka 2014/01/04 22:37 sluka Add Scraps and maps must not be tied with surveys2014/01/04 22:34 sluka 2014/01/04 22:23 sluka 2014/01/04 22:19 sluka 2014/01/04 22:01 sluka 2014/01/04 21:54 sluka 2014/01/04 21:50 sluka created 2014/01/12 05:53 brucemutton english a bit2014/01/11 19:25 wookey 2014/01/11 19:23 wookey 2014/01/11 19:23 wookey Fix up english2014/01/05 11:52 sluka 2014/01/05 11:51 sluka typo2014/01/05 11:50 sluka typo2014/01/05 11:46 sluka add hint2014/01/05 10:49 sluka 2014/01/04 22:37 sluka Add Scraps and maps must not be tied with surveys2014/01/04 22:34 sluka 2014/01/04 22:23 sluka 2014/01/04 22:19 sluka 2014/01/04 22:01 sluka 2014/01/04 21:54 sluka 2014/01/04 21:50 sluka created Line 4: Line 4: ==Scraps and maps in Therion== ==Scraps and maps in Therion== - The standard convention when drawing a map is to follow the surveys and related sketches. ​But in Therion you are absolutely free: + The standard convention when drawing a map is to mimic (or follow) the surveys and related sketches. ​ie the file(s) containing the scrap drawings correspond more or less  with the files containing the survey data.  However ​in Therion you are absolutely free: - * One scrap may be connected with stations from several surveys. ​Just because such a scrap is more logical for the map definitions. ​ + * One scrap may contain ​stations from several surveys. ​For instance, you may do this because such a scrap is more logical for map definitions. ​ * Maps are independent from the survey structure too: you may define maps as you need to create logical, easily understandable maps. * Maps are independent from the survey structure too: you may define maps as you need to create logical, easily understandable maps. - * You may define as many maps based on one survey set as you want; from a map including only one scrap to complex maps of systems and areas. + * You may define as many maps as you want, based on one (or more)survey set(s); from a map including only one scrap to complex maps of systems and areas. - * You may define a map which contains two nearby scraps from two different caves if they are in one survey structure ​just to look for possible ​connection. + * You may define a map which contains two nearby scraps from two different caves if they are in one survey structure, for instance ​to focus on looking ​for possible ​connections. - * You may divide a long, slanting, tunnel intersecting three horizontal levels, into three scraps and define a map which follows the horizontal structure ​or a map which contains only those three scraps of that slanting tunnel. + * You may divide a long slanting tunnel intersecting three horizontal levels, into three scraps and define a map which follows the horizontal structure ​AND a map which contains only those three scraps of that slanting tunnel.  You can then choose to output either (or both) of those maps. - The main condition is the command "​select"​ in the "​thconfig"​ file which defines which map definition to use. A simple way how to write such "​select"​ commands is to double-click on the name of the required map in the "Map structure"​ section on the right/left side of the "​Compiler window"​. + The main condition is the command "​select"​ in the "​thconfig"​ file which defines which map definition to use. A simple way to write such "​select"​ commands is to double-click on the name of the required map in the "Map structure"​ section on the right/left side of the "​Compiler window"​. {{:​bds:​map_structure.png|}}{{:​bds:​select.png|}} {{:​bds:​map_structure.png|}}{{:​bds:​select.png|}} **Hint:** Always define map(s) and use the "​select"​ command in thconfig! **Hint:** Always define map(s) and use the "​select"​ command in thconfig!
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