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s_m [2014/01/11 19:25]
wookey
s_m [2014/01/12 05:53] (current)
brucemutton english a bit
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 ==Scraps and maps in Therion== ==Scraps and maps in Therion==
-The standard convention when drawing a map is to follow the surveys and related sketches. ​But in Therion you are absolutely free:  +The standard convention when drawing a map is to mimic (or followthe surveys and related sketches. ​ie the file(s) containing the scrap drawings correspond more or less  with the files containing the survey data.  However ​in Therion you are absolutely free:  
-    * One scrap may be connected with stations from several surveys. ​Just because such a scrap is more logical for the map definitions. ​+    * One scrap may contain ​stations from several surveys. ​For instance, you may do this because such a scrap is more logical for map definitions. ​
     * Maps are independent from the survey structure too: you may define maps as you need to create logical, easily understandable maps.      * Maps are independent from the survey structure too: you may define maps as you need to create logical, easily understandable maps. 
-    * You may define as many maps based on one survey set as you want; from a map including only one scrap to complex maps of systems and areas.  +    * You may define as many maps as you want, based on one (or more)survey set(s); from a map including only one scrap to complex maps of systems and areas.  
-    * You may define a map which contains two nearby scraps from two different caves if they are in one survey structure ​just to look for possible ​connection.  +    * You may define a map which contains two nearby scraps from two different caves if they are in one survey structure, for instance ​to focus on looking ​for possible ​connections.  
-    * You may divide a longslantingtunnel intersecting three horizontal levels, into three scraps and define a map which follows the horizontal structure ​or a map which contains only those three scraps of that slanting tunnel.+    * You may divide a long slanting tunnel intersecting three horizontal levels, into three scraps and define a map which follows the horizontal structure ​AND a map which contains only those three scraps of that slanting tunnel.  You can then choose to output either (or both) of those maps.
    
-The main condition is the command "​select"​ in the "​thconfig"​ file which defines which map definition to use. A simple way how to write such "​select"​ commands is to double-click on the name of the required map in the "Map structure"​ section on the right/left side of the "​Compiler window"​.+The main condition is the command "​select"​ in the "​thconfig"​ file which defines which map definition to use. A simple way to write such "​select"​ commands is to double-click on the name of the required map in the "Map structure"​ section on the right/left side of the "​Compiler window"​.
  
 {{:​bds:​map_structure.png|}}{{:​bds:​select.png|}} {{:​bds:​map_structure.png|}}{{:​bds:​select.png|}}
  
 **Hint:** Always define map(s) and use the "​select"​ command in thconfig! **Hint:** Always define map(s) and use the "​select"​ command in thconfig!
  • s_m.txt
  • Last modified: 5 years ago
  • by brucemutton